![]() ![]() ![]() Starting from this release, 3Delight for Maya becomes available as an individual package. Online documentation has been improved significantly and is now available through a new Wiki powered by Atlassian. This will enable to follow more closely all the improvements added to 3Delight for Maya. In addition, users of the free license will now have access to the more frequent updates we offer to paid customers. ![]() The free license can now take full advantage of a quad-core computer (previously it was limited to dual-core). Intersecting fluids now renders properly.Īdded support for Maya 2013 and deprecated support for Maya 8 and older. Fluids rendering is closer to Maya software rendering and is 25% faster.A new global illumination algorithm allows for much faster GI rendering as well as a very rapid time to first pixel.Rendering startup time has been reduced, especially when ray-tracing is used.Performance improvements are up to five times. This includes GI, shadows and glossy reflections. Overall ray-tracing performance has been improved.Our image viewer – i-display – has been greatly improved and is more integrated with the AOV workflow.Added ability to load RenderMan shaders and co-shaders directly into the HyperShade.A new environment node provides a very easy way to create environment for global illumination and reflections.Introduction of physically plausible materials ( 3Delight Material, 3Delight Skin, 3Delight Glass ) to render a large variety of different materials.Added support for deep image (EXR 2.0).Renders are now launched in background and do not block Maya anymore.In particular, global illumination AOVs are very easy to work with. Overhauled AOVs so it becomes clear how to comp them together to get the "beauty" image.Renders in the render view do not mobilise Maya and can be stopped rapidly. Added a shelf for the most common operations 3Delight for Maya.Improved usability: rendering options are simplified, better organised and presented.In an IPR session, lights, cameras and materials can be modified interactively. Path tracing performs exceptionally well for high complexity environments. Users are able to choose between path tracing and REYES algorithms. Introducing a state of the art path tracing algorithm.We will continue to provide more frequent updates for the free version. The free license can now take full advantage of an 8 core computer (previously it was limited to quad-core). They are now 10 times smaller than in previous versions.Īdded support for Maya 2015 and deprecated support for Maya 2010 and older. Improved support for deep image files.Noteworthy is a x10 performance boost for volumes when using the path-tracer. Overall ray-tracing performance has been improved (up to 30%).Added cylindrical and fisheye camera projections.Added support for UDIM and PTEX textures.Displacement bounds are now computed automatically and displacements can now run on mesh vertices only for faster rendering. Displacement shader has been improved in many ways.Added swatch rendering for all 3Delight materials (2015 and up).Improved responsiveness of "IPR" renders, especially for material changes.Introduced physically plausible metal and hair material.Outlining is now driven by HyperShade networks so it is more flexible and more artist friendly.RIB export UI has been simplified and RIB Archives can now be exported using format has been added to "Export All.", "Export Selection." and "Import." Maya operations.This allows for a set based assignment and hierarchical assignment materials. Maya Shaders are now assignable using 3Delight's assignment tools ( Assignment Panel, Relationship Editor).Area light lights can now be defined using arbitrary geometry.An easy to use shader is also provided, it is well suited to render volumes from Houdini. Added artist friendly support for OpenVDB.For example, displacement textures are not color corrected. Intelligent decisions are made about which textures should be color corrected or not. Added an easy to use color management workflow.A progress wheel inside i-display now shows the progress of the scene translation when a rendering starts. Greatly improved the progress indicator in Maya.Masks can be declared using sets of objects or materials and can be output alongside AOVs to EXR files. Introducing multi-mask workflow for easy management and rendering of masks and mattes.Introducing a new Image Layers UI to easily manage AOV and multi-light output.Mix lights or groups of lights together interactively in i-Display Maya lights are updated automatically. Introducing a novel real-time re-lighting technique using i-Display's Light Mixer.Environment and incandescence can be output in their own channels. This allows output of per-light AOVs without significant performance hit. ![]()
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